TAKE-TWO INTERACTIVE SOFTWARE (NASDAQ:TTWO) had its price target cut by SunTrust Banks from $133.00 to $129.00 in a report published on Monday, The Fly reports. They currently have a buy rating on the stock.
Other equities analysts have also recently issued research reports about the company. Bank of America reaffirmed a buy rating and issued a $140.00 target price on shares of TAKE-TWO INTERACTIVE SOFTWARE in a report on Wednesday, February 5th. Wedbush lowered their target price on TAKE-TWO INTERACTIVE SOFTWARE from $144.00 to $131.00 and set an outperform rating for the company in a report on Friday, February 7th. BidaskClub cut TAKE-TWO INTERACTIVE SOFTWARE from a buy rating to a hold rating in a report on Saturday, January 25th. Morgan Stanley upped their target price on TAKE-TWO INTERACTIVE SOFTWARE from $140.00 to $145.00 and gave the stock an overweight rating in a report on Tuesday, January 21st. Finally, ValuEngine lowered TAKE-TWO INTERACTIVE SOFTWARE from a buy rating to a hold rating in a research report on Saturday, January 4th. One equities research analyst has rated the stock with a sell rating, eight have issued a hold rating and thirteen have issued a buy rating to the company. The stock currently has a consensus rating of Buy and a consensus target price of $132.05.
TAKE-TWO INTERACTIVE SOFTWARE stock opened at $114.02 on Monday. The company has a debt-to-equity ratio of 0.06, a quick ratio of 1.63 and a current ratio of 1.64. TAKE-TWO INTERACTIVE SOFTWARE has a 52 week low of $84.41 and a 52 week high of $135.70. The stock has a market capitalization of $12.59 billion, a P/E ratio of 38.39, a price-to-earnings-growth ratio of 2.91 and a beta of 0.72. The stock has a fifty day moving average of $124.20 and a 200-day moving average of $124.32.
TAKE-TWO INTERACTIVE SOFTWARE (NASDAQ:TTWO) last posted its quarterly earnings results on Thursday, February 6th. The company reported $1.63 EPS for the quarter, missing analysts’ consensus estimates of $1.75 by ($0.12). TAKE-TWO INTERACTIVE SOFTWARE had a return on equity of 15.30% and a net margin of 11.81%. The business had revenue of $930.10 million for the quarter, compared to analyst estimates of $921.16 million. During the same period last year, the firm posted $1.57 EPS. TAKE-TWO INTERACTIVE SOFTWARE’s quarterly revenue was down 25.5% on a year-over-year basis. On average, research analysts forecast that TAKE-TWO INTERACTIVE SOFTWARE will post 3.17 earnings per share for the current year.
Several institutional investors have recently made changes to their positions in TTWO. Atria Investments LLC bought a new stake in shares of TAKE-TWO INTERACTIVE SOFTWARE in the 2nd quarter valued at about $274,000. Cerebellum GP LLC purchased a new stake in shares of TAKE-TWO INTERACTIVE SOFTWARE in the third quarter worth approximately $445,000. Valeo Financial Advisors LLC raised its stake in shares of TAKE-TWO INTERACTIVE SOFTWARE by 188.0% in the third quarter. Valeo Financial Advisors LLC now owns 766 shares of the company’s stock worth $96,000 after purchasing an additional 500 shares during the last quarter. Fox Run Management L.L.C. raised its stake in shares of TAKE-TWO INTERACTIVE SOFTWARE by 71.5% in the third quarter. Fox Run Management L.L.C. now owns 4,374 shares of the company’s stock worth $548,000 after purchasing an additional 1,823 shares during the last quarter. Finally, Growth Interface Management LLC raised its stake in shares of TAKE-TWO INTERACTIVE SOFTWARE by 23.0% in the third quarter. Growth Interface Management LLC now owns 150,000 shares of the company’s stock worth $18,801,000 after purchasing an additional 28,000 shares during the last quarter. Institutional investors own 91.02% of the company’s stock.
TAKE-TWO INTERACTIVE SOFTWARE Company Profile
Take-Two Interactive Software, Inc develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company offers its products under the Rockstar Games and 2K labels, as well as under Private Division and Social Point labels. It develops and publishes action/adventure products under the Grand Theft Auto, Max Payne, Midnight Club, and Red Dead names through developing sequels; and offers downloadable episodes, content and virtual currency, and releasing titles for smartphones and tablets.
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